Thesis Turned Company
The origins of Adam
Adam wasn’t always a startup. In fact, it began as our CEO Zach's master's thesis at UC Berkeley. There he wrestled with a core frustration: computer-aided design (CAD) tools were powerful but impossibly complicated for anyone who wasn't already an expert. His aim was straightforward: create something intuitive enough that anyone, regardless of experience, could bring their creative ideas into the world as physical objects.
Traditional CAD software felt as though it was built exclusively for professionals, featuring steep learning curves, cluttered interfaces, and endless menus. Zach’s research aimed to flip this narrative, posing the question, "What if you could vibe CAD?".
This curiosity led him to focus his AI research on applying the latest advancements in large language models to this problem. By leveraging this technology, Adam was born as a prototype, providing a CAD interface users could communicate with naturally, adjusting simple parameters to generate precise, ready-to-print 3D models. The goal was to lower barriers and make creativity accessible.
Initially, Adam was a playground intended purely for casual creators. Those who wanted to tinker, experiment, and quickly realize their visions . It prioritized enjoyment and rapid iteration over complexity. Users could type "teapot," tweak the handle size or spout angle, and watch their creation materialize on screen, ready for printing.
However, what began as an academic experiment quickly demonstrated broader potential. Friends, designers, and even industry veterans connected deeply with the concept. Adam was not merely about simplifying CAD; it was about democratizing creativity itself.
At its core, Adam remains faithful to its original mission: providing accessible, intuitive design tools that amplify human creativity rather than complicate it.
The team is excited about the journey ahead, committed to pushing the boundaries of what’s possible, and grateful for the curiosity that ignited it all.
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